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NextOp-Next 7a82158b17 (Cleanup) Fix wrongly formatted offset comments. (#2147)
* (Cleanup) offset comments for DinoPackun

* (Cleanup) offset comments for SkeletalFishBoss

* (Cleanup) offset comments for CameraTranslators

* (Cleanup) offset comments for Demos

* (Cleanup) offset comments for Enemies

* (Cleanup) offset comments for Gravities

* (Cleanup) offset comments for LiveActors

* (Cleanup) offset comments for Maps

* (Cleanup) offset comments for MapObjs

* (Cleanup) offset comments for NameObjs

* (Cleanup) offset comments for NPCs

* (Cleanup) offset comments for Player

* (Cleanup) offset comments for Scenes

* (Cleanup) offset comments for System

* (Cleanup) offset comments for Utils

* (Cleanup) offset comments for JSystem

* (Cleanup) offset comments for MetroTRK

* forgot the union comments

* (Cleanup) offset comments for MSL_C

* (Cleanup) offset comments for nw4r

* (Cleanup) offset comments for the SDK

* (Cleanup) offset comments for all that was left
2026-10-10 14:47:49 -07:00

34 lines
809 B
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class ItemBlock : public LiveActor {
public:
ItemBlock(const char*);
virtual void init(const JMapInfoIter&);
virtual void calcAnim();
virtual void appear();
virtual void kill();
virtual void startClipped();
virtual void endClipped();
virtual void control();
virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
void checkKind(const JMapInfoIter&);
void initBlock();
bool tryStartJumpPunch();
void exeStandby();
void exeWait();
void exeAppearItem();
void exeAppearItemSplash();
void decTimer();
/* 0x8C */ s32 mKind;
/* 0x90 */ s32 mTimer;
/* 0x94 */ s32 mItemCount;
/* 0x98 */ u8 _98;
/* 0x99 */ bool mCalcShadow;
/* 0x9A */ bool mNoCalcAnim;
};