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NextOp-Next 7a82158b17 (Cleanup) Fix wrongly formatted offset comments. (#2147)
* (Cleanup) offset comments for DinoPackun

* (Cleanup) offset comments for SkeletalFishBoss

* (Cleanup) offset comments for CameraTranslators

* (Cleanup) offset comments for Demos

* (Cleanup) offset comments for Enemies

* (Cleanup) offset comments for Gravities

* (Cleanup) offset comments for LiveActors

* (Cleanup) offset comments for Maps

* (Cleanup) offset comments for MapObjs

* (Cleanup) offset comments for NameObjs

* (Cleanup) offset comments for NPCs

* (Cleanup) offset comments for Player

* (Cleanup) offset comments for Scenes

* (Cleanup) offset comments for System

* (Cleanup) offset comments for Utils

* (Cleanup) offset comments for JSystem

* (Cleanup) offset comments for MetroTRK

* forgot the union comments

* (Cleanup) offset comments for MSL_C

* (Cleanup) offset comments for nw4r

* (Cleanup) offset comments for the SDK

* (Cleanup) offset comments for all that was left
2026-10-10 14:47:49 -07:00

29 lines
761 B
C++

#pragma once
#include "Game/LiveActor/ActorCameraInfo.hpp"
#include "Game/LiveActor/LiveActor.hpp"
class KeySwitch : public LiveActor {
public:
KeySwitch(const char*);
virtual ~KeySwitch();
virtual void init(const JMapInfoIter&);
virtual void appear();
virtual void kill();
virtual void control();
virtual void calcAndSetBaseMtx();
virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
void initKeySwitchByOwner(const JMapInfoIter&);
void appearKeySwitch(const TVec3f&);
void exeDemoStart();
void exeAppear();
void exeWait();
bool tryAvoid();
/* 0x8C */ ActorCameraInfo* mCameraInfo;
/* 0x90 */ s32 mCurDemoFrame;
};