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* (Cleanup) offset comments for DinoPackun * (Cleanup) offset comments for SkeletalFishBoss * (Cleanup) offset comments for CameraTranslators * (Cleanup) offset comments for Demos * (Cleanup) offset comments for Enemies * (Cleanup) offset comments for Gravities * (Cleanup) offset comments for LiveActors * (Cleanup) offset comments for Maps * (Cleanup) offset comments for MapObjs * (Cleanup) offset comments for NameObjs * (Cleanup) offset comments for NPCs * (Cleanup) offset comments for Player * (Cleanup) offset comments for Scenes * (Cleanup) offset comments for System * (Cleanup) offset comments for Utils * (Cleanup) offset comments for JSystem * (Cleanup) offset comments for MetroTRK * forgot the union comments * (Cleanup) offset comments for MSL_C * (Cleanup) offset comments for nw4r * (Cleanup) offset comments for the SDK * (Cleanup) offset comments for all that was left
29 lines
761 B
C++
29 lines
761 B
C++
#pragma once
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#include "Game/LiveActor/ActorCameraInfo.hpp"
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#include "Game/LiveActor/LiveActor.hpp"
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class KeySwitch : public LiveActor {
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public:
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KeySwitch(const char*);
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virtual ~KeySwitch();
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virtual void init(const JMapInfoIter&);
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virtual void appear();
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virtual void kill();
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virtual void control();
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virtual void calcAndSetBaseMtx();
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virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
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virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
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void initKeySwitchByOwner(const JMapInfoIter&);
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void appearKeySwitch(const TVec3f&);
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void exeDemoStart();
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void exeAppear();
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void exeWait();
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bool tryAvoid();
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/* 0x8C */ ActorCameraInfo* mCameraInfo;
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/* 0x90 */ s32 mCurDemoFrame;
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};
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