Files
Petari/include/Game/MapObj/MapObjActorInitInfo.hpp
Fl-ppie 753cc72bff MapObjActorInitInfo 99%
There are probably a few functions that are inlined here that are not showing up in the symbols. There is a function for almost every member, so why not all members?

The only other thing holding this back from being matched is the `.data` section. There are two strings (HioNode names) that appear at the start, but are used at the end.
2026-08-31 19:36:23 +02:00

95 lines
2.9 KiB
C++

#pragma once
#include <JSystem/JGeometry/TVec.hpp>
class Nerve;
class MapObjActorInitInfo {
public:
MapObjActorInitInfo();
void setupHioNode(const char*);
void setupDefaultPos();
void setupModelName(const char*);
void setupConnectToScene();
void setupBinder(f32, f32);
void setupEffect(const char*);
void setupSound(s32);
void setupSoundPos(TVec3f*);
void setupNoAppearRiddleSE();
void setupHitSensor();
void setupHitSensorCallBack();
void setupHitSensorParam(u16, f32, const TVec3f&);
void setupNerve(const Nerve*);
void setupShadow(const char*);
void setupGroupClipping(s32);
void setupClippingRadius(f32);
void setupFarClipping(f32);
void setupProjmapMtx(bool);
void setupRailMover();
void setupRotator();
void setupRailRotator();
void setupSeesaw1AxisRotator(const char*, f32);
void setupRailPosture();
void setupBaseMtxFollowTarget();
void setupAffectedScale();
void setupSeAppear();
void setupMirrorReflection(bool);
void setupPrepareChangeDummyTexture(const char*);
void setupNoUseLodCtrl();
/* 0x00 */ bool mSetDefaultPosition;
/* 0x01 */ bool mConnectToScene;
/* 0x02 */ bool mInitBinder;
/* 0x03 */ bool mHasEffect;
/* 0x04 */ bool mHasSensors;
/* 0x05 */ bool mHasShadows;
/* 0x06 */ bool mCalcGravity;
/* 0x07 */ bool mUseProjectMapMtx;
/* 0x08 */ bool mInitFur;
/* 0x09 */ bool mHasRailMover;
/* 0x0A */ bool mHasRotator;
/* 0x0B */ bool mHasRailRotator;
/* 0x0C */ bool _C;
/* 0x0D */ bool _D;
/* 0x0E */ bool mUseRailPosture;
/* 0x0F */ bool mUseBaseMtxFollowTarget;
/* 0x10 */ bool mIsAffectedByScale;
/* 0x11 */ bool mUseMirrorReflection;
/* 0x12 */ bool _12;
/* 0x13 */ bool _13;
/* 0x14 */ const char* mModelName;
/* 0x18 */ const char* mHioNode;
/* 0x1C */ u16 _1C;
/* 0x20 */ f32 mSensorRadius;
/* 0x24 */ TVec3f mSensorPosition;
/* 0x30 */ bool mHasHitSensorCB;
/* 0x31 */ u8 _31;
/* 0x32 */ u8 _32;
/* 0x33 */ u8 _33;
/* 0x34 */ f32 mBinderRadius;
/* 0x38 */ f32 mBinderCenterY;
/* 0x3C */ const char* mEffectName;
/* 0x40 */ s32 mSound;
/* 0x44 */ TVec3f* mSoundPos;
/* 0x48 */ bool _48;
/* 0x4C */ const Nerve* mNerve;
/* 0x50 */ s32 mGroupClipping;
/* 0x54 */ f32 mClippingRadius;
/* 0x58 */ f32 mFarClipping;
/* 0x5C */ s32 _5C;
/* 0x60 */ s32 mColorChangeArg; // Obj_arg0
/* 0x64 */ s32 mTextureChangeArg; // Obj_arg1
/* 0x68 */ bool mIsAppearRiddleSE;
/* 0x6C */ const char* mSeesaw1AxisRotatorName;
/* 0x70 */ f32 mSeesaw1AxisRotatorRadius;
/* 0x74 */ bool _74;
/* 0x78 */ const char* mShadowName;
/* 0x7C */ f32 mShadowLength; // Obj_arg2
/* 0x80 */ const char* _80;
/* 0x84 */ const char* mDummyChangeTexture;
/* 0x88 */ u32 _88;
/* 0x8C */ bool _8C;
/* 0x8D */ bool mNoUseLOD;
};