Files
2026-06-28 00:36:30 -04:00

21 lines
418 B
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class MapParts : public LiveActor {
public:
MapParts(const char*);
virtual ~MapParts() {};
virtual void init(const JMapInfoIter&);
virtual void appear();
virtual s32 getSensorNumMax() const;
virtual void connectToScene();
static s32 getMoveStartSignalTime();
void initModelAndCollision(const JMapInfoIter&);
TVec3f _8C;
};