Files
Petari/include/Game/MapObj/MapPartsFloatingForce.hpp
2026-09-23 17:24:19 -04:00

54 lines
1.3 KiB
C++

#pragma once
#include "Game/MapObj/MapPartsFunction.hpp"
#include <JSystem/JGeometry/TVec.hpp>
class SpringValue;
class SpringStep {
public:
SpringStep(f32, f32, f32);
void addSpringVelocity(f32);
void setSpringBaseValue(f32);
/* 0x00 */ f32 mCondition;
/* 0x04 */ f32 mSpeed;
/* 0x08 */ f32 mAngle;
/* 0x0C */ SpringValue* mSpringValue;
};
class MapPartsFloatingForce : public MapPartsFunction {
public:
MapPartsFloatingForce(LiveActor* pActor);
virtual ~MapPartsFloatingForce();
virtual void init(const JMapInfoIter& rIter);
virtual void start();
void setObjectName(const char* pName);
void initForNormalMotion(const JMapInfoIter& rIter);
void initForSpringMotion(const JMapInfoIter& rIter);
void updateVelocity();
void updateVelocitySpring();
bool tryOn();
bool tryReturn();
void exeWait();
void exeMove();
void exeMoveSpring();
void exeMoveReturn();
/* 0x18 */ SpringStep* mSpringStep;
/* 0x1C */ const char* mObjectName;
/* 0x20 */ f32 _20;
/* 0x24 */ f32 mRotateAngle;
/* 0x28 */ f32 mRotateSpeed;
/* 0x2C */ s32 mRotateAccelType;
/* 0x30 */ TVec3f _30;
/* 0x3C */ TVec3f mUpDirection;
/* 0x48 */ f32 _48;
/* 0x4C */ f32 _4C;
/* 0x50 */ TVec3f _50;
/* 0x5C */ f32 _5C;
};