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91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
#pragma once
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#include "Game/LiveActor/Nerve.hpp"
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#include "Game/MapObj/MapPartsFunction.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class MapPartsRotatorBase : public MapPartsFunction {
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public:
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inline MapPartsRotatorBase(LiveActor* pActor, const char* pName) : MapPartsFunction(pActor, pName) {
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}
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virtual ~MapPartsRotatorBase();
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virtual const TMtx34f& getRotateMtx() const = 0;
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virtual bool isMoving() const {
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return false;
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}
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virtual bool isOnReverse() const {
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return false;
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}
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virtual f32 getRotateSpeed() const {
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return 1.0f;
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}
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};
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class MapPartsRotator : public MapPartsRotatorBase {
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public:
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MapPartsRotator(LiveActor*);
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enum AxisType { AxisType_XAxis, AxisType_YAxis, AxisType_ZAxis };
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virtual void init(const JMapInfoIter&);
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virtual bool isWorking() const;
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virtual void start();
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virtual void end();
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virtual const TMtx34f& getRotateMtx() const {
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return mRotateMtx;
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}
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virtual bool isMoving() const;
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virtual f32 getRotateSpeed() const {
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return mRotateSpeed;
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}
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virtual bool isOnReverse() const {
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return mIsOnReverse;
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}
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void startWithSignalMotion();
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void cancelSignalMotion();
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void updateBaseHostMtx();
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void updateVelocity();
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void updateAngle();
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void updateTargetAngle();
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void restartAtEnd();
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void initRotateSpeed(const JMapInfoIter&);
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bool isReachedTargetAngle() const;
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void updateRotateMtx(AxisType, f32);
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void calcRotateAxisDir(AxisType, TVec3f*) const;
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void exeNeverMove();
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void exeWait();
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void exeRotateStart();
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void exeRotate();
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void exeStopAtEnd();
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bool isAccelTypeConstantSpeed() {
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return mRotateAccelType == 0 || mRotateAccelType == 2;
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}
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bool isRotateClockwise() const {
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return 0.0f < _18;
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}
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/* 0x18 */ f32 _18;
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/* 0x1C */ f32 mRotateAngle;
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/* 0x20 */ s32 mRotateStopTime;
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/* 0x24 */ f32 mTargetAngle;
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/* 0x28 */ f32 mRotateSpeed;
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/* 0x2C */ f32 mAngle;
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/* 0x30 */ s32 mRotateAxis;
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/* 0x34 */ s32 mRotateAccelType;
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/* 0x38 */ s32 mRotateType;
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/* 0x3C */ s32 mSignMotionType;
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/* 0x40 */ TPos3f mBaseHostMtx;
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/* 0x70 */ TPos3f mRotateMtx;
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/* 0xA0 */ f32 _A0;
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/* 0xA4 */ bool mIsOnReverse;
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};
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