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NextOp-Next 7a82158b17 (Cleanup) Fix wrongly formatted offset comments. (#2147)
* (Cleanup) offset comments for DinoPackun

* (Cleanup) offset comments for SkeletalFishBoss

* (Cleanup) offset comments for CameraTranslators

* (Cleanup) offset comments for Demos

* (Cleanup) offset comments for Enemies

* (Cleanup) offset comments for Gravities

* (Cleanup) offset comments for LiveActors

* (Cleanup) offset comments for Maps

* (Cleanup) offset comments for MapObjs

* (Cleanup) offset comments for NameObjs

* (Cleanup) offset comments for NPCs

* (Cleanup) offset comments for Player

* (Cleanup) offset comments for Scenes

* (Cleanup) offset comments for System

* (Cleanup) offset comments for Utils

* (Cleanup) offset comments for JSystem

* (Cleanup) offset comments for MetroTRK

* forgot the union comments

* (Cleanup) offset comments for MSL_C

* (Cleanup) offset comments for nw4r

* (Cleanup) offset comments for the SDK

* (Cleanup) offset comments for all that was left
2026-10-10 14:47:49 -07:00

54 lines
1.3 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class ActorCameraInfo;
class Note;
class NoteFairy : public LiveActor {
public:
NoteFairy(const char*);
virtual ~NoteFairy();
virtual void init(const JMapInfoIter&);
virtual void kill();
virtual void control();
virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
void killAllNotes();
void exeHide();
void exeStartAppearDemo();
void exeRailMoveStart();
void exeDemoAppear();
void exeAppearNoteBloom();
void exeAppearNote();
void exeEndWait();
void exeSuccessDemo();
void exeSuccess();
void enterDemoAppear(const Nerve*, bool);
bool isDeadAllNotes();
void setLastGotNote(Note*);
f32 getNoteCoord(s32);
/* 0x8C */ TVec3f _8C;
/* 0x98 */ TVec3f _98;
/* 0xA4 */ f32 mAppearanceSpeed;
/* 0xA8 */ s32 mTimeLimit;
/* 0xAC */ s32 mMelodyNoteNum;
/* 0xB0 */ s32 _B0;
/* 0xB4 */ s32 mSong;
/* 0xB8 */ s32 mCompletionJingle;
/* 0xBC */ f32 mNoteCoord;
/* 0xC0 */ Note** mNoteArray;
/* 0xC4 */ Note* mLastGotNote;
/* 0xC8 */ s32 mAppearanceType;
/* 0xCC */ bool _CC;
/* 0xCD */ bool _CD;
/* 0xCE */ bool mHasDemo;
/* 0xCF */ bool _CF;
/* 0xD0 */ bool _D0;
/* 0xD1 */ bool _D1;
/* 0xD4 */ s32 mPowerStarSpawnType;
/* 0xD8 */ ActorCameraInfo* mCameraInfo;
};