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47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class ActorCameraInfo;
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class QuestionCoin : public LiveActor {
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public:
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QuestionCoin(const char*);
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virtual void init(const JMapInfoIter&);
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virtual void initAfterPlacement();
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virtual void appear();
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virtual void kill();
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virtual void startClipped();
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virtual void endClipped();
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virtual void calcAndSetBaseMtx();
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virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
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virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
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void initFromJMapInfoArg(const JMapInfoIter&);
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void initShadow();
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void updateActorMtx();
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void exeWait() {
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}
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void exeThrowActor();
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void exeCaught();
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bool isThrowActor() const {
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return 0.0f < mLaunchSpeed;
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}
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/* 0x8C */ TPos3f mBaseMtx;
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/* 0xBC */ LiveActor* mBoundActor;
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/* 0xC0 */ TPos3f mActorMtx;
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/* 0xF0 */ TQuat4f mLaunchQuat;
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/* 0x100 */ ActorCameraInfo* mCameraInfo;
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/* 0x104 */ f32 mLaunchSpeed;
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/* 0x108 */ bool mIsWeakGravity;
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/* 0x109 */ bool mCalcShadow;
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/* 0x10C */ s32 mPoseType;
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/* 0x110 */ s32 mShadowDropLengthType;
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/* 0x114 */ TVec3f mShadowPos;
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/* 0x120 */ f32 mShadowDropLength;
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};
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