Files
2026-09-18 04:17:03 -04:00

47 lines
1.2 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class ActorCameraInfo;
class QuestionCoin : public LiveActor {
public:
QuestionCoin(const char*);
virtual void init(const JMapInfoIter&);
virtual void initAfterPlacement();
virtual void appear();
virtual void kill();
virtual void startClipped();
virtual void endClipped();
virtual void calcAndSetBaseMtx();
virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
void initFromJMapInfoArg(const JMapInfoIter&);
void initShadow();
void updateActorMtx();
void exeWait() {
}
void exeThrowActor();
void exeCaught();
bool isThrowActor() const {
return 0.0f < mLaunchSpeed;
}
/* 0x8C */ TPos3f mBaseMtx;
/* 0xBC */ LiveActor* mBoundActor;
/* 0xC0 */ TPos3f mActorMtx;
/* 0xF0 */ TQuat4f mLaunchQuat;
/* 0x100 */ ActorCameraInfo* mCameraInfo;
/* 0x104 */ f32 mLaunchSpeed;
/* 0x108 */ bool mIsWeakGravity;
/* 0x109 */ bool mCalcShadow;
/* 0x10C */ s32 mPoseType;
/* 0x110 */ s32 mShadowDropLengthType;
/* 0x114 */ TVec3f mShadowPos;
/* 0x120 */ f32 mShadowDropLength;
};