mirror of
https://github.com/SMGCommunity/Petari.git
synced 2026-11-09 17:54:41 -10:00
20 lines
475 B
C++
20 lines
475 B
C++
#pragma once
|
|
|
|
#include "Game/MapObj/MapObjActor.hpp"
|
|
|
|
class RotateMoveObj : public MapObjActor {
|
|
public:
|
|
inline RotateMoveObj(const char* pName) : MapObjActor(pName) {
|
|
}
|
|
|
|
virtual void init(const JMapInfoIter&);
|
|
virtual void initCaseUseSwitchB(const MapObjActorInitInfo&);
|
|
virtual void initCaseNoUseSwitchB(const MapObjActorInitInfo&);
|
|
|
|
void setStateMove();
|
|
void exeMove();
|
|
void exeStop();
|
|
void exeWait();
|
|
void exeWaitForPlayerOn();
|
|
};
|