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45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class AnimScaleController;
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class WalkerStateBindStarPointer;
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class Shellfish : public LiveActor {
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public:
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Shellfish(const char*);
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virtual ~Shellfish();
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virtual void init(const JMapInfoIter&) override;
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virtual void initAfterPlacement() override;
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virtual void calcAndSetBaseMtx() override;
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virtual void control() override;
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virtual void attackSensor(HitSensor*, HitSensor*) override;
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virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*) override;
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void exeWait();
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void exeOpen();
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void exeOpenWait();
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void exeCloseSignal();
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void exeClose();
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void exeShock();
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void exeDPDOpen();
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void endDPDOpen();
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void initItem(const JMapInfoIter&);
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void initCoin(const JMapInfoIter&) NO_INLINE;
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void initYellowChip(const JMapInfoIter&);
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void initBlueChip(const JMapInfoIter&);
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void initKinokoOneUp(const JMapInfoIter&);
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void startBindItem();
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void endBindItem();
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void putItem();
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/* 0x8C */ AnimScaleController* mScaleController;
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/* 0x90 */ WalkerStateBindStarPointer* mStarPointerState;
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/* 0x94 */ LiveActor* mItem;
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/* 0x98 */ s32 mItemType;
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/* 0x9C */ bool mIsItemBound;
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/* 0xA0 */ CollisionParts* mLowCollision;
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bool _A4;
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};
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