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28 lines
672 B
C++
28 lines
672 B
C++
#pragma once
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#include "Game/MapObj/MapObjActor.hpp"
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class AnimScaleController;
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class WalkerStateBindStarPointer;
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class SideSpikeMoveStep : public MapObjActor {
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public:
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SideSpikeMoveStep(const char*);
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virtual void init(const JMapInfoIter&);
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virtual void control();
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virtual void calcAndSetBaseMtx();
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virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
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void exeWait();
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void exeDPDStop();
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void endDPDStop();
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void exeDPDStopSync();
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void endDPDStopSync();
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private:
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/* 0xC4 */ AnimScaleController* mScaleController;
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/* 0xC8 */ WalkerStateBindStarPointer* mStateBindStarPointer;
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/* 0xCC */ TVec3f mRailClipping;
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};
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