Files

22 lines
416 B
C++

#pragma once
#include "Game/MapObj/MapObjActor.hpp"
class FlashingCtrl;
class SimpleTimerObj : public MapObjActor {
public:
SimpleTimerObj(const char*);
virtual void init(const JMapInfoIter&);
virtual void appear();
virtual void kill();
virtual void control();
void exeTimer();
/* 0xC4 */ FlashingCtrl* mFlashingCtrl;
/* 0xC8 */ s32 mTimeLimit;
/* 0xCC */ s32 mTimeLeft;
};