Files
Petari/include/Game/MapObj/SpiderThreadPoint.hpp

43 lines
1.1 KiB
C++

#pragma once
#include <JSystem/JGeometry/TVec.hpp>
class SpiderThreadPoint {
public:
SpiderThreadPoint(const TVec3f&, f32);
bool updateSpring();
void updateDrawVec(const TVec3f*, const TVec3f*);
void updateWind(f32);
void updatePos();
void restrict(const TVec3f*, f32);
void updateHang(const TVec3f&);
bool tryTouch(f32, const TVec3f&, s32);
bool tryPush(const TVec3f&, f32);
void startThreadLevelSound();
inline void setPos(const TVec3f& rPos) {
mPosition.set(rPos);
mVelocity.zero();
}
inline f32 getPosZDiff(const TVec3f& rPos) const {
return rPos.z - mPosition.z;
}
// TODO: this should be removed when the appropriate inline in JAudio is made/found
inline s32 systemLevelParam(f32 a, f32 b) {
return static_cast< s16 >(a) << 16 | static_cast< s16 >(b) & 0xFFFF;
}
/* 0x00 */ TVec3f mBasePos;
/* 0x0C */ TVec3f mPosition;
/* 0x18 */ TVec3f mVelocity;
/* 0x24 */ f32 mFriction;
/* 0x28 */ TVec3f mUp;
/* 0x34 */ TVec3f mFront;
/* 0x40 */ s32 mWindStartTime;
/* 0x44 */ s32 mWindTime;
/* 0x48 */ f32 mPrevStretchDist;
};