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43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#pragma once
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#include <JSystem/JGeometry/TVec.hpp>
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class SpiderThreadPoint {
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public:
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SpiderThreadPoint(const TVec3f&, f32);
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bool updateSpring();
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void updateDrawVec(const TVec3f*, const TVec3f*);
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void updateWind(f32);
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void updatePos();
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void restrict(const TVec3f*, f32);
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void updateHang(const TVec3f&);
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bool tryTouch(f32, const TVec3f&, s32);
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bool tryPush(const TVec3f&, f32);
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void startThreadLevelSound();
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inline void setPos(const TVec3f& rPos) {
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mPosition.set(rPos);
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mVelocity.zero();
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}
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inline f32 getPosZDiff(const TVec3f& rPos) const {
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return rPos.z - mPosition.z;
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}
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// TODO: this should be removed when the appropriate inline in JAudio is made/found
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inline s32 systemLevelParam(f32 a, f32 b) {
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return static_cast< s16 >(a) << 16 | static_cast< s16 >(b) & 0xFFFF;
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}
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/* 0x00 */ TVec3f mBasePos;
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/* 0x0C */ TVec3f mPosition;
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/* 0x18 */ TVec3f mVelocity;
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/* 0x24 */ f32 mFriction;
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/* 0x28 */ TVec3f mUp;
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/* 0x34 */ TVec3f mFront;
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/* 0x40 */ s32 mWindStartTime;
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/* 0x44 */ s32 mWindTime;
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/* 0x48 */ f32 mPrevStretchDist;
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};
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