Files
Petari/include/Game/MapObj/SpinDriverPathDrawer.hpp
2026-09-22 05:04:17 +02:00

66 lines
1.7 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class JUTTexture;
class SpinDriverShootPath;
class SpinDriverPathDrawer : public LiveActor {
public:
SpinDriverPathDrawer(SpinDriverShootPath*);
virtual void init(const JMapInfoIter&);
virtual void draw() const;
s32 calcPositionCount(f32, f32) const;
void initPositionList(f32, f32);
void initClipping();
void initPathEnd();
f32 calcDrawCode() const;
f32 calcDrawBaseCode() const;
void setCoord(f32);
void setColorNormal();
void setColorGreen();
void setColorPink();
void setMaskLength(f32);
void setFadeScale(f32);
void sendPoint(const TVec3f&, f32, f32) const;
/* 0x8C */ SpinDriverShootPath* mShootPath;
/* 0x90 */ TVec3f* _90;
/* 0x94 */ TVec3f* _94;
/* 0x98 */ TVec3f* _98;
/* 0x9C */ f32* _9C;
/* 0xA0 */ s32 mPositionCount;
/* 0xA4 */ u32 _A4;
/* 0xA8 */ u32 _A8;
/* 0xAC */ f32 _AC;
/* 0xB0 */ f32 _B0;
/* 0xB4 */ s32 mColor;
/* 0xB8 */ f32 _B8;
/* 0xBC */ f32 mFadeScale;
/* 0xC0 */ f32 mMaskLength;
};
class SpinDriverPathDrawInit : public NameObj {
public:
SpinDriverPathDrawInit();
void initDraw();
/* 0x0C */ JUTTexture* mOrangeTexture;
/* 0x10 */ JUTTexture* mGreenTexture;
/* 0x14 */ JUTTexture* mPinkTexture;
/* 0x18 */ JUTTexture* mMaskTexture;
/* 0x1C */ bool mIsPathAtOpa;
};
namespace MR {
void setSpinDriverPathColorNormal() NO_INLINE;
void setSpinDriverPathColorGreen() NO_INLINE;
void setSpinDriverPathColorPink() NO_INLINE;
bool isDrawSpinDriverPathAtOpa();
void onDrawSpinDriverPathAtOpa();
void offDrawSpinDriverPathAtOpa();
}; // namespace MR