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20 lines
408 B
C++
20 lines
408 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class WaveFloatingForce {
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public:
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WaveFloatingForce(const LiveActor*, s32, f32, bool);
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void update();
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f32 getCurrentValue() const;
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void updateNormal();
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void updateOnPlayer();
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/* 0x00 */ const LiveActor* mActor;
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/* 0x04 */ s32 mStepCount;
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/* 0x08 */ f32 mAmplitude;
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/* 0x0C */ f32 mStep;
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/* 0x10 */ bool _10;
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};
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