Files
Petari/include/Game/MapObj/WaveFloatingForce.hpp

20 lines
408 B
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class WaveFloatingForce {
public:
WaveFloatingForce(const LiveActor*, s32, f32, bool);
void update();
f32 getCurrentValue() const;
void updateNormal();
void updateOnPlayer();
/* 0x00 */ const LiveActor* mActor;
/* 0x04 */ s32 mStepCount;
/* 0x08 */ f32 mAmplitude;
/* 0x0C */ f32 mStep;
/* 0x10 */ bool _10;
};