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34 lines
972 B
C++
34 lines
972 B
C++
#pragma once
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#include "Game/NPC/NPCActor.hpp"
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class ButlerStateStarPieceReaction;
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class ButlerMap : public NPCActor {
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public:
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/// @brief Creates a new `ButlerMap`.
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/// @param pName A pointer to the null-terminated name of the object.
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ButlerMap(const char* pName);
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virtual void init(const JMapInfoIter& rIter);
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virtual void appear();
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virtual void kill();
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virtual void control();
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virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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void startLectureDemo();
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void resetStatus();
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void forceNerveToWait();
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void exeTalk();
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void exeShowGalaxyMap();
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void exeLectureDemoShowMapBefore();
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void exeLectureDemoShowMap();
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void exeLectureDemoShowMapAfter();
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void exeStarPieceReaction();
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/* 0x15C */ ButlerStateStarPieceReaction* mStateStarPieceReaction;
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/* 0x160 */ bool mObjArg0;
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};
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