Files

54 lines
1.1 KiB
C++

#pragma once
#include "Game/NameObj/NameObj.hpp"
class HashSortTable;
struct MatrixMap {
/* 0x0 */ const char* mName;
/* 0x4 */ u32 _4;
/* 0x8 */ u8* _8;
};
struct MatrixSelectList {
/* 0x00 */ u8 mCount;
/* 0x04 */ const char* _4[32];
};
struct MatrixValueTable {
/* 0x0 */ const char* mName;
/* 0x4 */ f32 mValue;
};
class MatrixControl : public NameObj {
public:
MatrixControl(const char*, MatrixMap*, MatrixSelectList*, s32);
virtual ~MatrixControl();
u8 getValue(const char*, u8) const;
bool getValueOrNone(const char*, u8, u8*) const;
bool getBit(const char*, u8) const;
bool isExist(const char*) const;
bool getBitOrNone(const char*, u8) const;
/* 0x0C */ MatrixMap* _C;
/* 0x10 */ MatrixSelectList* _10;
/* 0x14 */ HashSortTable* _14;
/* 0x18 */ s32 _18;
/* 0x1C */ bool _1C;
/* 0x1D */ bool _1D;
};
class MatrixValueGetter : public NameObj {
public:
MatrixValueGetter(const char*, MatrixValueTable*);
virtual ~MatrixValueGetter();
bool getValue(const char*, f32*) const;
/* 0x0C */ MatrixValueTable* _C;
/* 0x10 */ HashSortTable* _10;
};