Files
Fl-ppie e0653e7c0d Match some stuff (#1961)
Match `FireMarioBall`
Match `RushEndInfo`
Match `ModelHolder`
Match `DrawAdaptor`
Match `PlayerEvent`
Match `PlayerEventGameOver`
Match most of `JetTurtleShadow`
2026-07-14 02:47:36 -07:00

101 lines
2.9 KiB
C++

#pragma once
#include "Game/NameObj/NameObj.hpp"
#include "Game/Util/HashUtil.hpp"
class EventSequence;
typedef void (EventSequence::*EventFunc1)(u16 eventFrame, u16 sequenceFrame);
typedef bool (EventSequence::*EventFunc2)(u16 sequenceFrame);
class EventSequence {
private:
/* 0x00 */ u16 mEventNumMax;
/* 0x02 */ u16 mEventNum;
/* 0x04 */ u16 mPhase;
/* 0x06 */ u16 mFrameInPhase;
// Event callbacks.
/* 0x08 */ EventFunc1* mEventFuncs;
/* 0x0C */ EventFunc2* mEventCheckFuncs;
// Stores either the start frame of the event or a special value for status/phase events.
/* 0x10 */ u16* mStartFrameOrModes;
// Stores either the stop frame of the event or the phase for phase events.
/* 0x14 */ u16* mStopFrameOrPhases;
// How many frames has each event been running for?
/* 0x18 */ u16* mEventFrames;
/* 0x1C */ bool mStopSequence;
/* 0x1D */ bool mNextPhase;
public:
EventSequence(u32 eventNumMax);
virtual void updateBefore();
virtual void updateAfter();
/// @brief Resets the sequence.
void clearFlag();
/// @brief Adds an event to the sequence that runs at a specific frame.
void addEventOnTime(const char* pName, EventFunc1 eventFn, u16 frame);
/// @brief Adds an event to the sequence that runs between two frames (inclusive).
void addEventInTime(const char* pName, EventFunc1 eventFn, u16 startFrame, u16 stopFrame);
/// @brief Adds an event to the sequence that runs while a condition is met.
void addEventInStatus(const char* pName, EventFunc1 eventFn, EventFunc2 eventCheckFn);
/// @brief Adds an event to the sequence that runs during a phase.
void addEventInPhase(const char* pName, EventFunc1 eventFn, u16 phase);
bool checkAndRun(u32 sequenceFrame);
void playSound(const char* pName);
void playAnimation(const char* pName);
void setSpot(f32, u32);
bool isMissLayoutClosed(u16 sequenceFrame);
void decLeft(u16 eventFrame, u16 sequenceFrame);
void closeDefaultLayout(u16 eventFrame, u16 sequenceFrame);
void doCloseWipe(u16 eventFrame, u16 sequenceFrame);
void doWaitAfterWipe(u16 eventFrame, u16 sequenceFrame);
void stopSequence() {
mStopSequence = true;
}
void nextPhase() {
mNextPhase = true;
}
u16 getPhase() const {
return mPhase;
}
};
class EventSequencer : public NameObj {
public:
/// @brief Creates a new `EventSequencer`.
EventSequencer();
virtual ~EventSequencer();
virtual void init(const JMapInfoIter& rIter);
virtual void movement();
void startEvent(const char* pName);
template < typename T >
void addEventSequence(const char* pName) {
mHashTable->add(pName, reinterpret_cast< u32 >(new T()), false);
}
private:
/* 0x0C */ HashSortTable* mHashTable;
/* 0x10 */ EventSequence* mSequence;
/* 0x14 */ u16 mSequenceFrame;
};