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42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
#pragma once
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#include "Game/RhythmLib/AudChordInfo.hpp"
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#include "Game/RhythmLib/AudRhythmHolder.hpp"
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#include "Game/RhythmLib/AudRhythmSeqParser.hpp"
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#include "Game/RhythmLib/AudRhythmWrap.hpp"
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#include <JSystem/JAudio2/JASGlobal.hpp>
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class JAISoundHandle;
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class JKRHeap;
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class AudMeMgr;
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class AudRhythmMeSystem : public JASGlobalInstance< AudRhythmMeSystem > {
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public:
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AudRhythmMeSystem(JKRHeap*, u32, bool);
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AudRhythmMeSystem();
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bool setSeq(JAISoundHandle&, s32);
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void rejectSeq(s32);
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void rhythmProc();
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void update();
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void setIdle(bool);
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void setUsingRhythmParser(u32);
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s32 getBgmIdx() const {
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return mBgmIdx;
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}
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AudRhythmSeqParser* getSeqParser(int index) const {
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return mSeqParsers[index];
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}
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/* 0x00 */ AudRhythmSeqParser** mSeqParsers;
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/* 0x04 */ u32 mNumSeqParsers;
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/* 0x08 */ s32 mBgmIdx;
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/* 0x0C */ u32 _C;
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/* 0x10 */ AudRhythmHolder* mRhythmHolders;
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/* 0x14 */ AudMeMgr* mMeMgr;
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/* 0x18 */ AudChordInfo mChordInfo;
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};
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