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* Add shared .sdata2 order prefix for Game TUs * Remove sdata2 dummy constants covered by the prefix * Match TUs fixed by sdata2 ordering * Fix sdata2 data regressions
17 lines
334 B
C++
17 lines
334 B
C++
#pragma once
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__declspec(weak) void __sdata2_order() {
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(void)1.0f;
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(void)0.0f;
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(void)0.000003814697265625f;
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(void)-0.000003814697265625f;
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(void)0.5f;
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(void)3.0f;
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(void)-1.0f;
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(void)3.1415927410125732f;
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(void)1023.5f;
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(void)1.5707963705062866f;
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(void)2.0f;
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(void)-1.5707963705062866f;
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}
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