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* (Cleanup) offset comments for DinoPackun * (Cleanup) offset comments for SkeletalFishBoss * (Cleanup) offset comments for CameraTranslators * (Cleanup) offset comments for Demos * (Cleanup) offset comments for Enemies * (Cleanup) offset comments for Gravities * (Cleanup) offset comments for LiveActors * (Cleanup) offset comments for Maps * (Cleanup) offset comments for MapObjs * (Cleanup) offset comments for NameObjs * (Cleanup) offset comments for NPCs * (Cleanup) offset comments for Player * (Cleanup) offset comments for Scenes * (Cleanup) offset comments for System * (Cleanup) offset comments for Utils * (Cleanup) offset comments for JSystem * (Cleanup) offset comments for MetroTRK * forgot the union comments * (Cleanup) offset comments for MSL_C * (Cleanup) offset comments for nw4r * (Cleanup) offset comments for the SDK * (Cleanup) offset comments for all that was left
24 lines
551 B
C++
24 lines
551 B
C++
#pragma once
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#include "Game/System/NerveExecutor.hpp"
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class GameScene;
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class PauseButtonCheckerInGame;
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class GameScenePauseControl : public NerveExecutor {
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public:
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GameScenePauseControl(GameScene*);
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virtual ~GameScenePauseControl();
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void registerNervePauseMenu(const Nerve*);
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void requestPauseMenuOff();
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void exeNormal();
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bool tryStartPauseMenu();
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/* 0x08 */ GameScene* mScene;
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/* 0x0C */ PauseButtonCheckerInGame* mPauseChecker;
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/* 0x10 */ bool mPauseMenuOff;
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/* 0x14 */ const Nerve* mPauseMenuNerve;
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};
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