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29 lines
865 B
C++
29 lines
865 B
C++
#pragma once
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#include "Game/Util/Array.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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class EffectSystem;
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class ModelManager;
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class MultiEmitter;
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class MultiSceneActor;
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class MultiSceneEffectKeeper {
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public:
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MultiSceneEffectKeeper(const char*, ModelManager*, int, const char*);
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void init(const MultiSceneActor*, const EffectSystem*);
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void add(const char*, const TVec3f*, const TVec3f*, const TVec3f*, const char*);
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void add(const char*, MtxPtr, const char*);
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MultiEmitter* create(const char*, EffectSystem*);
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void deleteAll();
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void forceDeleteAll(EffectSystem*);
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void clear();
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MultiEmitter* get(const char*) const;
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MultiEmitter* find(const char*) const;
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void registerEmitter(MultiEmitter*, const char*);
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/* 0x00 */ MR::Vector< MR::AssignableArray< MultiEmitter* > > mEmitter;
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/* 0x0C */ const char* mResName;
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};
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