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33 lines
696 B
C++
33 lines
696 B
C++
#pragma once
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#include "Game/Scene/Scene.hpp"
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class TimeLimitLayout;
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class TimeUpLayout;
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class ValueControl;
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class PlayTimerScene : public Scene {
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public:
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/// @brief Creates a new `PlayTimerScene`.
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PlayTimerScene();
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virtual void init();
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virtual void start();
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virtual void update();
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virtual void draw() const;
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bool isActive() const;
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bool isEndGlobalTimer() const;
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void stop();
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void startTimeUp();
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void exeNormal();
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void exeTimeUp();
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void exeFadeoutAfterTimeUp();
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private:
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/* 0x14 */ TimeLimitLayout* mTimeLimitLayout;
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/* 0x18 */ TimeUpLayout* mTimeUpLayout;
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/* 0x1C */ u32 mTimeUpWaitFrame;
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/* 0x20 */ ValueControl* _20;
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};
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