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* (Cleanup) offset comments for DinoPackun * (Cleanup) offset comments for SkeletalFishBoss * (Cleanup) offset comments for CameraTranslators * (Cleanup) offset comments for Demos * (Cleanup) offset comments for Enemies * (Cleanup) offset comments for Gravities * (Cleanup) offset comments for LiveActors * (Cleanup) offset comments for Maps * (Cleanup) offset comments for MapObjs * (Cleanup) offset comments for NameObjs * (Cleanup) offset comments for NPCs * (Cleanup) offset comments for Player * (Cleanup) offset comments for Scenes * (Cleanup) offset comments for System * (Cleanup) offset comments for Utils * (Cleanup) offset comments for JSystem * (Cleanup) offset comments for MetroTRK * forgot the union comments * (Cleanup) offset comments for MSL_C * (Cleanup) offset comments for nw4r * (Cleanup) offset comments for the SDK * (Cleanup) offset comments for all that was left
25 lines
576 B
C++
25 lines
576 B
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class StageDataHolder;
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class StageFileLoader;
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class SceneDataInitializer : public NameObj {
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public:
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SceneDataInitializer();
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virtual ~SceneDataInitializer();
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void startStageFileLoad();
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void startStageFileLoadAfterScenarioSelected();
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void waitDoneStageFileLoad();
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void startActorFileLoadCommon();
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void startActorFileLoadScenario();
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void startActorPlacement();
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void initAfterScenarioSelected();
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/* 0x0C */ StageFileLoader* mFileLoader;
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/* 0x10 */ StageDataHolder* mDataHolder;
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};
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