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56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/Scene/SceneFunction.hpp"
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#include "Game/System/NerveExecutor.hpp"
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namespace MR {
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enum MovementControlType {
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MovementControlType_0,
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MovementControlType_1,
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MovementControlType_2,
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MovementControlType_3,
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MovementControlType_4,
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MovementControlType_5,
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};
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}; // namespace MR
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class StopSceneStateControl : public NerveExecutor {
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public:
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/// @brief Creates a new `StopSceneStateControl`.
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StopSceneStateControl();
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void requestStopSceneFor(MR::MovementControlType, const NameObj*);
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void requestStopSceneOverwrite(const NameObj*);
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void requestPlaySceneFor(MR::MovementControlType, const NameObj*);
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void executeStopCategories(MR::MovementControlType);
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void exeNone();
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void exeStopped();
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private:
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/* 0x08 */ MR::MovementControlType _8;
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/* 0x0C */ const NameObj* _C;
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};
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class SceneNameObjMovementController : public NameObj {
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public:
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/// @brief Creates a new `SceneNameObjMovementController`.
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SceneNameObjMovementController();
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virtual void movement();
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void requestStopSceneFor(MR::MovementControlType, const NameObj*);
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void requestStopSceneOverwrite(const NameObj*);
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void requestPlaySceneFor(MR::MovementControlType, const NameObj*);
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void notifyRequestNameObjMovementOnOff(bool);
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private:
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/* 0x0C */ bool _C;
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/* 0x10 */ StopSceneStateControl* mStopSceneStateControl;
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};
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namespace MR {
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SceneNameObjMovementController* getSceneNameObjMovementController();
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void notifyRequestNameObjMovementOnOff() NO_INLINE;
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}; // namespace MR
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