Files
Petari/include/Game/Scene/SceneNameObjMovementController.hpp

56 lines
1.6 KiB
C++

#pragma once
#include "Game/NameObj/NameObj.hpp"
#include "Game/Scene/SceneFunction.hpp"
#include "Game/System/NerveExecutor.hpp"
namespace MR {
enum MovementControlType {
MovementControlType_0,
MovementControlType_1,
MovementControlType_2,
MovementControlType_3,
MovementControlType_4,
MovementControlType_5,
};
}; // namespace MR
class StopSceneStateControl : public NerveExecutor {
public:
/// @brief Creates a new `StopSceneStateControl`.
StopSceneStateControl();
void requestStopSceneFor(MR::MovementControlType, const NameObj*);
void requestStopSceneOverwrite(const NameObj*);
void requestPlaySceneFor(MR::MovementControlType, const NameObj*);
void executeStopCategories(MR::MovementControlType);
void exeNone();
void exeStopped();
private:
/* 0x08 */ MR::MovementControlType _8;
/* 0x0C */ const NameObj* _C;
};
class SceneNameObjMovementController : public NameObj {
public:
/// @brief Creates a new `SceneNameObjMovementController`.
SceneNameObjMovementController();
virtual void movement();
void requestStopSceneFor(MR::MovementControlType, const NameObj*);
void requestStopSceneOverwrite(const NameObj*);
void requestPlaySceneFor(MR::MovementControlType, const NameObj*);
void notifyRequestNameObjMovementOnOff(bool);
private:
/* 0x0C */ bool _C;
/* 0x10 */ StopSceneStateControl* mStopSceneStateControl;
};
namespace MR {
SceneNameObjMovementController* getSceneNameObjMovementController();
void notifyRequestNameObjMovementOnOff() NO_INLINE;
}; // namespace MR