Files
Petari/include/Game/Scene/StopSceneController.hpp

32 lines
649 B
C++

#pragma once
#include "Game/NameObj/NameObj.hpp"
class NameObjGroup;
class StopSceneDelayRequest : public NameObj {
public:
/// @brief Creates a new `StopSceneDelayRequest`.
StopSceneDelayRequest();
virtual void movement();
/* 0x0C */ s32 mFrame;
/* 0x10 */ s32 mDelay;
};
class StopSceneController : public NameObj {
public:
/// @brief Creates a new `StopSceneController`.
StopSceneController();
virtual void movement();
void requestStopScene(s32);
void requestStopSceneDelay(s32, s32);
bool isSceneStopped() const;
/* 0x0C */ NameObjGroup* mDelayRequestArray;
/* 0x10 */ s32 mFrame;
};