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32 lines
649 B
C++
32 lines
649 B
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class NameObjGroup;
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class StopSceneDelayRequest : public NameObj {
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public:
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/// @brief Creates a new `StopSceneDelayRequest`.
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StopSceneDelayRequest();
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virtual void movement();
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/* 0x0C */ s32 mFrame;
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/* 0x10 */ s32 mDelay;
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};
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class StopSceneController : public NameObj {
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public:
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/// @brief Creates a new `StopSceneController`.
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StopSceneController();
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virtual void movement();
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void requestStopScene(s32);
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void requestStopSceneDelay(s32, s32);
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bool isSceneStopped() const;
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/* 0x0C */ NameObjGroup* mDelayRequestArray;
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/* 0x10 */ s32 mFrame;
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};
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