Files
2025-11-22 16:39:47 -05:00

36 lines
836 B
C++

#pragma once
#include "Game/Screen/LayoutActor.hpp"
class CameraInfo : public LayoutActor {
public:
/// @brief Creates a new `CameraInfo`.
/// @param pName The pointer to the null-terminated name of the object.
CameraInfo(const char* pName);
virtual void init(const JMapInfoIter& rIter);
virtual void control();
virtual void movement();
virtual void calcAnim();
virtual void draw() const;
void activate();
void deactivate();
void exeHide();
void exeAppear();
void exeNormal();
void exeFirstPerson();
void exeEnd();
void updateCameraNG();
void hideCrossLineAll();
bool tryAnimShortCut();
bool tryShow();
bool tryHide();
bool tryChangeCameraStateNerve();
private:
/* 0x20 */ s32 mStep;
/* 0x24 */ bool mIsActive;
/* 0x25 */ bool _25;
};