Files
Petari/include/Game/Screen/CaptureScreenDirector.hpp

50 lines
1.2 KiB
C++

#pragma once
#include "Game/NameObj/NameObj.hpp"
class JUTTexture;
class ResTIMG;
struct TimingInfo {
/* 0x0 */ const char* mName;
/* 0x4 */ s32 mTiming;
/* 0x8 */ bool _8;
/* 0xC */ u32 _C;
};
class CaptureScreenDirector : public NameObj {
public:
/// @brief Creates a new `CaptureScreenDirector`.
CaptureScreenDirector();
void captureIfAllow(const char* pName);
void capture();
void requestCaptureTiming(const char* pName);
void invalidateCaptureTiming(const char* pName);
const ResTIMG* getResTIMG() const;
u8* getTexImage() const;
const TimingInfo* getUsingTiming() const;
const TimingInfo* getCurrentTiming() const;
const TimingInfo* findFromName(const char* pName) const;
private:
/* 0x0C */ const char* _C;
/* 0x10 */ const char* mTimingType;
/* 0x14 */ JUTTexture* mTexture;
/* 0x18 */ bool _18;
};
class CaptureScreenActor : public NameObj {
public:
/// @brief Creates a new `CaptureScreenActor`.
/// @param drawType TODO.
/// @param pCameraName TODO.
CaptureScreenActor(u32 drawType, const char* pCameraName);
/// @brief Draws the `CaptureScreenActor` to the screen.
virtual void draw() const;
private:
/* 0xC */ const char* mCameraName;
};