Files
2025-11-22 16:39:47 -05:00

36 lines
899 B
C++

#pragma once
#include "Game/Screen/LayoutActor.hpp"
class CountUpPaneRumbler;
class CounterLayoutAppearer;
class CoinCounter : public LayoutActor {
public:
/// @brief Creates a new `CoinCounter`.
/// @param pName The pointer to the null-terminated name of the object.
CoinCounter(const char* pName);
virtual void init(const JMapInfoIter& rIter);
virtual void appear();
virtual void control();
void forceAppear();
void disappear();
bool isWait() const;
void updateCounter();
void exeHide();
void exeAppear();
void exeWait();
void exeDisappear();
private:
/* 0x20 */ s32 mCoinNum;
/* 0x24 */ s32 mCoinDisplayNum;
/* 0x28 */ s32 mInvalidCountUpFrame;
/* 0x2C */ CounterLayoutAppearer* mLayoutAppearer;
/* 0x30 */ CountUpPaneRumbler* mPaneRumbler;
/* 0x34 */ bool mIsForceAppear;
/* 0x38 */ TVec2f mFollowPos;
};