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Petari/include/Game/Screen/CometRetryButton.hpp
2025-11-22 16:39:47 -05:00

30 lines
752 B
C++

#pragma once
#include "Game/Screen/LayoutActor.hpp"
class ButtonPaneController;
class PlayerMissLeft;
class CometRetryButton : public LayoutActor {
public:
/// @brief Creates a new `CometRetryButton`.
/// @param pName The pointer to the null-terminated name of the object.
CometRetryButton(const char* pName);
virtual void init(const JMapInfoIter& rIter);
virtual void draw() const;
virtual void appear();
virtual void kill();
virtual void control();
void exeMissLeftWait();
void exeWait();
void exeDecided();
void exeEnd();
private:
/* 0x20 */ ButtonPaneController* mButtonYesPaneCtrl;
/* 0x24 */ ButtonPaneController* mButtonNoPaneCtrl;
/* 0x28 */ PlayerMissLeft* mPlayerMissLeft;
};