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33 lines
726 B
C++
33 lines
726 B
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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class IconAButton : public LayoutActor {
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public:
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IconAButton(bool, bool);
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virtual void init(const JMapInfoIter&);
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virtual void control();
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void setFollowActorPane(LayoutActor*, const char*);
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bool isOpen();
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bool isWait();
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void open();
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void openWithTalk();
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void openWithRead();
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void openWithNext();
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void openWithTerm();
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void openWithDecide();
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void openWithTurn();
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void openWithoutMessage();
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void term();
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void exeOpen();
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void exeWait();
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void exeTerm();
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void updateFollowPos();
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/* 0x20 */ TVec2f mFollowPos;
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/* 0x28 */ LayoutActor* mFollowActor;
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/* 0x2C */ char mFollowPaneName[24];
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};
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