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40 lines
691 B
C++
40 lines
691 B
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class ImageEffectBase : public NameObj {
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public:
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/// @brief Creates a new `ImageEffectBase`.
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/// @param pName A pointer to the null-terminated name of the object.
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ImageEffectBase(const char* pName);
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virtual void calcAnim();
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virtual void calcAnimSub() {
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}
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virtual void notifyTurnOn() {
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}
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virtual void notifyTurnOff() {
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}
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virtual void notifyForceOn() {
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}
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virtual void notifyForceOff() {
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}
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bool isSomething() const {
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return _C || _D;
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}
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f32 get_10() const {
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return _10;
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}
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/* 0x0C */ bool _C;
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/* 0x0D */ bool _D;
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/* 0x10 */ f32 _10;
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};
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