Files
Petari/include/Game/Screen/ImageEffectLocalUtil.hpp
2026-09-23 15:01:09 -04:00

29 lines
915 B
C++

#pragma once
#include <revolution/gx/GXEnum.h>
class BloomEffect;
class JUTTexture;
class NameObj;
namespace ImageEffectLocalUtil {
enum ETexDrawType {
TexDrawType_0,
TexDrawType_1,
TexDrawType_2,
TexDrawType_3,
};
void capture(JUTTexture* pTexture, s32 divisions, s32 tile, GXTexFmt format, bool clear, u8 filter);
void setupDrawTexture();
void drawTexture(JUTTexture* pTexture, s32 divisions, s32 tile, u8 intensity, ETexDrawType texDrawType);
void sendTextureVertex(s32 divisions, s32 tile);
void blurTexture(JUTTexture* pTexture, s32 divisions, s32 tile, u32 sampleCount, f32 radius, f32 intensity);
}; // namespace ImageEffectLocalUtil
namespace MR {
void connectToSceneImageEffect(NameObj* pObj);
void connectToSceneImageEffectMovement(NameObj* pObj);
void connectToSceneNormalBloom(BloomEffect* pBloomEffect);
}; // namespace MR