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30 lines
662 B
C++
30 lines
662 B
C++
#pragma once
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#include "Game/Util/Array.hpp"
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#include <revolution/types.h>
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namespace nw4r {
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namespace lyt {
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class Pane;
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class Group;
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}; // namespace lyt
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}; // namespace nw4r
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class LayoutAnmPlayer;
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class LayoutManager;
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class LayoutGroupCtrl {
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public:
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LayoutGroupCtrl(LayoutManager* pManager, const char* pName, u32 animLayerCount);
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void movement();
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void calcAnim();
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u32 getPaneNum() const;
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nw4r::lyt::Pane* getPane(u32 idx) const;
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/* 0x00 */ LayoutManager* mManager;
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/* 0x04 */ nw4r::lyt::Group* mGroup;
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/* 0x08 */ MR::AssignableArray< LayoutAnmPlayer* > mAnmPlayerArray;
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/* 0x10 */ bool _10;
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};
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