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37 lines
942 B
C++
37 lines
942 B
C++
#pragma once
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#include "Game/Util/Array.hpp"
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#include <JSystem/JGeometry.hpp>
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#include <revolution/types.h>
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namespace nw4r {
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namespace lyt {
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class Pane;
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}; // namespace lyt
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}; // namespace nw4r
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class J3DFrameCtrl;
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class LayoutAnmPlayer;
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class LayoutManager;
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class LayoutPaneCtrl {
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public:
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LayoutPaneCtrl(LayoutManager* pHost, const char* pPaneName, u32 animLayerNum);
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void movement();
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void calcAnim();
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void start(const char* pAnimName, u32 layer);
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void stop(u32 layer);
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bool isAnimStopped(u32 layer) const;
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void reflectFollowPos();
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J3DFrameCtrl* getFrameCtrl(u32 layer) const;
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void recalcChildGlobalMtx(nw4r::lyt::Pane* pPane);
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/* 0x00 */ LayoutManager* mHost;
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/* 0x04 */ nw4r::lyt::Pane* mPane;
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/* 0x08 */ s32 mPaneIndex;
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/* 0x0C */ MR::AssignableArray< LayoutAnmPlayer* > mAnmPlayerArray;
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/* 0x14 */ s32 mFollowType;
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/* 0x18 */ const TVec2f* mFollowPos;
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};
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