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2026-09-22 20:01:08 -04:00

37 lines
942 B
C++

#pragma once
#include "Game/Util/Array.hpp"
#include <JSystem/JGeometry.hpp>
#include <revolution/types.h>
namespace nw4r {
namespace lyt {
class Pane;
}; // namespace lyt
}; // namespace nw4r
class J3DFrameCtrl;
class LayoutAnmPlayer;
class LayoutManager;
class LayoutPaneCtrl {
public:
LayoutPaneCtrl(LayoutManager* pHost, const char* pPaneName, u32 animLayerNum);
void movement();
void calcAnim();
void start(const char* pAnimName, u32 layer);
void stop(u32 layer);
bool isAnimStopped(u32 layer) const;
void reflectFollowPos();
J3DFrameCtrl* getFrameCtrl(u32 layer) const;
void recalcChildGlobalMtx(nw4r::lyt::Pane* pPane);
/* 0x00 */ LayoutManager* mHost;
/* 0x04 */ nw4r::lyt::Pane* mPane;
/* 0x08 */ s32 mPaneIndex;
/* 0x0C */ MR::AssignableArray< LayoutAnmPlayer* > mAnmPlayerArray;
/* 0x14 */ s32 mFollowType;
/* 0x18 */ const TVec2f* mFollowPos;
};