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52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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class CountUpPaneRumbler;
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class MeterLayout : public LayoutActor {
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public:
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/// @brief Creates a new `MeterLayout`.
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/// @param pName A pointer to the null-terminated name of the object.
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/// @param pArcName A pointer to the null-terminated name of the resource archive.
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MeterLayout(const char* pName, const char* pArcName);
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virtual void init(const JMapInfoIter& rIter);
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virtual void control();
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void requestActive();
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void requestDeactivate();
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void requestPowerUp();
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void requestForceAppear();
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void requestPlayerMoving();
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void requestPlayerStopped();
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void initCount(s32);
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void setCount(s32);
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void exeHide();
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void exeAppear();
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void exeWaitStart();
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void exeWait();
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void exePowerUp();
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void exeMeterMove();
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void exeCounterMove();
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void exeRecover();
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void exeDamage();
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void exeBreakMeter();
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void exeZeroMeter();
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void exeZeroMeterBreak();
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void calcMarioHeadPosition(TVec2f*) const;
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void calcPowerUpMeterBasePosition(TVec2f*) const;
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void setAnimBase();
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void setCountAnimFrame();
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void setRecoveryCountAnimFrame();
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/* 0x20 */ CountUpPaneRumbler* mCountUpPaneRumbler;
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/* 0x24 */ u8 _24[8];
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/* 0x2C */ TVec2f mFollowPos;
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/* 0x34 */ TVec2f mFollowPosW;
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/* 0x3C */ TVec2f _3C;
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/* 0x44 */ s32 mCount;
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/* 0x48 */ f32 mAlpha;
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/* 0x4C */ f32 _4C;
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};
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