Files
2026-07-11 16:36:57 -07:00

52 lines
1.4 KiB
C++

#pragma once
#include "Game/Screen/LayoutActor.hpp"
class CountUpPaneRumbler;
class MeterLayout : public LayoutActor {
public:
/// @brief Creates a new `MeterLayout`.
/// @param pName A pointer to the null-terminated name of the object.
/// @param pArcName A pointer to the null-terminated name of the resource archive.
MeterLayout(const char* pName, const char* pArcName);
virtual void init(const JMapInfoIter& rIter);
virtual void control();
void requestActive();
void requestDeactivate();
void requestPowerUp();
void requestForceAppear();
void requestPlayerMoving();
void requestPlayerStopped();
void initCount(s32);
void setCount(s32);
void exeHide();
void exeAppear();
void exeWaitStart();
void exeWait();
void exePowerUp();
void exeMeterMove();
void exeCounterMove();
void exeRecover();
void exeDamage();
void exeBreakMeter();
void exeZeroMeter();
void exeZeroMeterBreak();
void calcMarioHeadPosition(TVec2f*) const;
void calcPowerUpMeterBasePosition(TVec2f*) const;
void setAnimBase();
void setCountAnimFrame();
void setRecoveryCountAnimFrame();
/* 0x20 */ CountUpPaneRumbler* mCountUpPaneRumbler;
/* 0x24 */ u8 _24[8];
/* 0x2C */ TVec2f mFollowPos;
/* 0x34 */ TVec2f mFollowPosW;
/* 0x3C */ TVec2f _3C;
/* 0x44 */ s32 mCount;
/* 0x48 */ f32 mAlpha;
/* 0x4C */ f32 _4C;
};