Files
2025-11-22 16:39:47 -05:00

47 lines
1.2 KiB
C++

#pragma once
#include "Game/Screen/LayoutActor.hpp"
class ButtonPaneController;
class LuigiLetter;
class SysInfoWindow;
class PauseMenu : public LayoutActor {
public:
/// @brief Creates a new `PauseMenu`.
PauseMenu();
/// @brief Intializes the `PauseMenu` while being placed into a scene.
/// @param rIter The reference to an iterator over a `JMapInfo`.
virtual void init(const JMapInfoIter& rIter);
/// @brief Draws the `PauseMenu` to the screen.
virtual void draw() const;
virtual void appear();
virtual void kill();
virtual void control();
void updateStarPane();
void startPaneAnimWithoutButton(const char*);
bool isPaneAnimStoppedWithoutButton() const;
void forceToWaitAllButton();
void exeSelecting();
void exeDecided();
void exeDisappear();
void exeConfirm();
void exeGameDataSave();
void exeLuigiLetter();
/* 0x20 */ ButtonPaneController* _20;
/* 0x24 */ ButtonPaneController* _24;
/* 0x28 */ TVec2f _28;
/* 0x30 */ SysInfoWindow* _30;
/* 0x34 */ LuigiLetter* mLuigiLetter;
/* 0x38 */ ButtonPaneController* _38;
/* 0x3C */ TVec2f mStageTitleOffset;
/* 0x44 */ TVec2f mCoinNumPos;
/* 0x4C */ TVec2f mStarPieceNumPos;
/* 0x54 */ bool _54;
};