Files
Petari/include/Game/Screen/ScenarioSelectLayout.hpp

76 lines
2.2 KiB
C++

#pragma once
#include "Game/Screen/LayoutActor.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class BackButton;
class CameraContext;
class MultiSceneActor;
class ScenarioSelectStar;
class ScenarioSelectLayout : public LayoutActor {
public:
ScenarioSelectLayout(EffectSystem*, const CameraContext*);
virtual void init(const JMapInfoIter&);
virtual void movement();
virtual void draw() const;
virtual void calcAnim();
virtual void appear();
virtual void kill();
virtual void control();
void calcViewAndEntryStarModel();
s32 getSelectedScenarioNo() const;
bool isReadyToDisappear() const;
void disappear();
bool isAppearStarEnd() const;
bool isEndAnimStartStep() const;
bool isCanceled() const;
void updateSelectedScenario();
void updateScenarioText();
void fadeInText();
void fadeOutText();
bool trySelect();
ScenarioSelectStar* getSelectedStar() const;
void calcWorldPositionFromScreenPos(TVec3f*, const TVec2f&, f32) const;
bool calcDisplayScenarioNum(s32*, s32*) const;
void appearAllStar(s32, s32, bool);
void appearStar(s32, s32, int);
bool isAppearStarEndAll() const;
bool tryCancel();
void setPlayerLeft();
void startAnimAllNewPane(const char*);
void setAnimRateAllNewPane(f32);
void exeAppearStar();
void exeAppear();
void exeWaitScenarioSelect();
void exeDecide();
void exeAfterScenarioSelected();
void exeDisappear();
void exeCancel();
void exeCancelFadeOut();
void exeAppearCometWarning();
void exeWaitCometWarning();
void exeDisappearCometWarning();
/* 0x20 */ s32 mSelectedScenarioNo;
/* 0x24 */ s32 _24;
/* 0x28 */ bool _28;
/* 0x2C */ TMtx34f mEffectHostMtx;
/* 0x5C */ ScenarioSelectStar** mStar;
/* 0x60 */ MultiSceneActor* mScenarioSky;
/* 0x64 */ EffectSystem* mEffectSystem;
/* 0x68 */ const CameraContext* mCameraContext;
/* 0x6C */ TVec2f mNewTextFollowPos;
/* 0x74 */ TVec2f mNewGreenTextFollowPos;
/* 0x7C */ TVec2f mQuestionPane[2];
/* 0x8C */ TVec2f mStarTopFollowPos;
/* 0x94 */ BackButton* mBackButton;
/* 0x98 */ TVec2f mMarioPaneFollowPos;
/* 0xA0 */ const char* mMarioPaneName;
/* 0xA4 */ s32 _A4;
/* 0xA8 */ s32 _A8;
};