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30 lines
755 B
C++
30 lines
755 B
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class JUTTexture;
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class ScreenAlphaCapture : public NameObj {
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public:
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/// @brief Creates a new `ScreenAlphaCapture`.
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/// @param pName A pointer to the null-terminated name of the object.
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ScreenAlphaCapture(const char* pName);
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virtual void init(const JMapInfoIter& rIter);
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void createScreenAlpha(s32, f32);
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void captureScreenAlpha(s32);
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void loadScreenTexture(s32, GXTexMapID);
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JUTTexture* getTexture(s32);
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private:
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/* 0x0C */ JUTTexture* mTexture[5];
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};
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namespace MR {
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void createScreenAlphaSceneObj(s32, f32);
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void captureScreenAlpha(s32);
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void loadScreenAlphaTexture(s32, GXTexMapID);
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JUTTexture* getScreenAlphaTexture(s32);
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}; // namespace MR
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