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36 lines
866 B
C++
36 lines
866 B
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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class StarPointerCommandStream : public LayoutActor {
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public:
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StarPointerCommandStream(const TVec2f*);
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virtual void init(const JMapInfoIter& rIter);
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virtual void control();
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void start(const TVec3f*, bool);
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void show();
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void hide();
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void clear();
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void calcPose(const TVec2f&, const TVec2f&);
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void exeWait();
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void exeSignal();
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f32 calcLineWidth(f32) const;
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inline void setPortAndColor(s32 padChannel, const GXColor* color) {
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mPadChannel = padChannel;
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mColor = color;
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}
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/* 0x20 */ bool _20;
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/* 0x24 */ s32 mOffScreenTime;
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/* 0x28 */ f32 _28;
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/* 0x2C */ const TVec2f* mScreenPos;
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/* 0x30 */ const TVec3f* mWorldPos;
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/* 0x34 */ TVec2f mFollowPos;
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/* 0x3C */ s32 mPadChannel;
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/* 0x40 */ const GXColor* mColor;
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};
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