Files
2025-11-22 16:39:47 -05:00

81 lines
2.0 KiB
C++

#pragma once
#include "Game/Screen/LayoutActor.hpp"
typedef void(MessageChangeFunc)(LayoutActor*, const char*, const char*);
class IconAButton;
class YesNoController;
struct MessageChangeFuncTableEntry {
MessageChangeFunc* mFuncPtr;
};
class SysInfoWindow : public LayoutActor {
public:
enum SysInfoWindowType {
WindowType_Normal,
WindowType_Mini,
};
enum SysInfoExecuteType {
ExecuteType_Normal,
ExecuteType_Children,
};
enum SysInfoType {
Type_Key,
Type_Blocking,
Type_YesNo,
};
enum SysInfoTextPos {
TextPos_Center,
TextPos_Bottom,
};
enum SysInfoMessageType {
MessageType_Game,
MessageType_System,
};
SysInfoWindow(SysInfoWindowType, SysInfoExecuteType);
virtual void init(const JMapInfoIter& rIter);
virtual void movement();
virtual void draw() const;
virtual void calcAnim();
virtual void appear();
virtual void kill();
virtual void control();
void appear(const char*, SysInfoType, SysInfoTextPos, SysInfoMessageType);
void disappear();
void forceKill();
bool isWait() const;
bool isSelectedYes() const;
bool isDisappear() const;
const char* getLayoutName() const;
void exeAppear();
void exeWait();
void exeDisappear();
void setYesNoSelectorSE(const char*, const char*, const char*);
void resetYesNoSelectorSE();
void setTextBoxArgNumber(s32, s32);
void setTextBoxArgString(const wchar_t*, s32);
/* 0x20 */ SysInfoWindowType mWindowType;
/* 0x24 */ SysInfoType mType;
/* 0x28 */ YesNoController* mYesNoSelector;
/* 0x2C */ IconAButton* mIconAButton;
/* 0x30 */ const char* mTextParentPaneName;
/* 0x34 */ const char* mWindowParentPaneName;
/* 0x38 */ bool _38;
};
namespace MR {
SysInfoWindow* createSysInfoWindow();
SysInfoWindow* createSysInfoWindowExecuteWithChildren();
SysInfoWindow* createSysInfoWindowMiniExecuteWithChildren();
}; // namespace MR