Files
Petari/include/Game/Screen/TimeLimitLayout.hpp
2026-11-08 15:09:59 +00:00

58 lines
1.3 KiB
C++

#pragma once
#include "Game/Screen/LayoutActor.hpp"
class ValueControl;
struct Timing {
/* 0x0 */ u32 mScaleStartFrame;
/* 0x4 */ u32 mScaleKeepFrame;
/* 0x8 */ bool mIsScaleUp;
/* 0x9 */ bool mIsScaleDown;
/* 0xA */ bool _A;
};
class TimeUpLayout : public LayoutActor {
public:
/// @brief Creates a new `TimeUpLayout`.
TimeUpLayout() : LayoutActor("タイムアップ画面") {
}
virtual void init(const JMapInfoIter& rIter);
};
class TimeLimitLayout : public LayoutActor {
public:
TimeLimitLayout(u32 timeLimit);
virtual void init(const JMapInfoIter& rIter);
virtual void appear();
virtual void kill();
virtual void control();
void setTimeLimit(u32);
void setDisplayModeOnNormal(bool);
bool isReadyToTimeUp() const;
void resetFrame();
void addFrame();
void updateTextBox();
void exeAppear();
void exeCountDown();
void exeScaleUp();
void exeScaleKeep();
void exeScaleDown();
void exeFadeout();
void exeTimeUpReady();
const Timing* getCurrentTiming() const;
bool updateNormal();
private:
/* 0x20 */ u32 mTime;
/* 0x24 */ u32 mTimeLimit;
/* 0x28 */ ValueControl* mScaleControl;
/* 0x2C */ ValueControl* mFadeControl;
/* 0x30 */ const Timing* mCurrentTiming;
/* 0x34 */ bool mIsSuspend;
/* 0x35 */ bool _35;
};