Files
Petari/include/Game/System/AudSystemWrapper.hpp
2026-09-12 22:01:17 -04:00

49 lines
1.4 KiB
C++

#pragma once
#include <revolution/types.h>
class AudSystem;
class JKRExpHeap;
class JKRHeap;
class JKRMemArchive;
class JKRSolidHeap;
class AudSystemWrapper {
public:
AudSystemWrapper(JKRSolidHeap*, JKRHeap*);
void requestResourceForInitialize();
void createAudioSystem();
void createSoundNameConverter();
void updateRhythm();
void movement();
void stopAllSound(u32);
bool isLoadDoneWaveDataAtSystemInit() const;
void loadStaticWaveData();
bool isLoadDoneStaticWaveData() const;
void loadStageWaveData(const char*, const char*, bool);
bool isLoadDoneStageWaveData() const;
void loadScenarioWaveData(const char*, const char*, s32);
bool isLoadDoneScenarioWaveData() const;
bool isPermitToReset() const;
void prepareReset();
void requestReset(bool);
bool isResetDone();
void resumeReset();
void receiveResourceForInitialize();
/* 0x00 */ AudSystem* mAudSystem;
/* 0x04 */ JKRSolidHeap* mSolidHeap;
/* 0x08 */ JKRHeap* mHeap;
/* 0x0C */ void* mSmrRes;
/* 0x10 */ JKRMemArchive* mJaiSeqRes;
/* 0x14 */ JKRMemArchive* mJaiChordRes;
/* 0x18 */ JKRMemArchive* mJaiMeRes;
/* 0x1C */ JKRMemArchive* mJaiRemixSeqRes;
/* 0x20 */ JKRExpHeap* mSpkHeap;
/* 0x24 */ JKRMemArchive* mSpkRes;
/* 0x28 */ bool _28;
/* 0x29 */ bool mIsResetDone;
/* 0x2A */ bool mDisableReset;
};