Files
2025-11-22 16:39:47 -05:00

24 lines
559 B
C++

#pragma once
#include "Game/System/BinaryDataChunkHolder.hpp"
class ConfigDataMii : public BinaryDataChunkBase {
public:
ConfigDataMii();
virtual u32 makeHeaderHashCode() const;
virtual u32 getSignature() const;
virtual s32 serialize(u8*, u32) const;
virtual s32 deserialize(const u8*, u32);
virtual void initializeData();
void setMiiOrIconId(const void*, const u32*);
bool getIconId(u32*) const;
bool getMiiId(void*) const;
private:
/* 0x04 */ u8 mFlag;
/* 0x05 */ u8 mIconId;
/* 0x08 */ void* mMiiId;
};