Files

29 lines
733 B
C++

#pragma once
#include "Game/System/BinaryDataChunkHolder.hpp"
#include <revolution/os.h>
class ConfigDataMisc : public BinaryDataChunkBase {
public:
ConfigDataMisc();
virtual u32 makeHeaderHashCode() const;
virtual u32 getSignature() const;
virtual s32 serialize(u8*, u32) const;
virtual s32 deserialize(const u8*, u32);
virtual void initializeData();
bool isLastLoadedMario() const;
void setLastLoadedMario(bool);
void onCompleteEndingMario();
void onCompleteEndingLuigi();
bool isOnCompleteEndingMario();
bool isOnCompleteEndingLuigi();
OSTime getLastModified() const;
void updateLastModified();
private:
/* 0x04 */ u8 mFlag;
/* 0x08 */ OSTime mLastModified;
};