Files
2026-04-23 17:40:32 -04:00

79 lines
2.0 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class J3DMaterial;
class J3DMatPacket;
class J3DModelData;
class J3DModel;
class J3DShapePacket;
// class LiveActor;
class ActorLightCtrl;
struct PacketInfo {
/* 0x00 */ J3DShapePacket* mShapePacket;
/* 0x04 */ ActorLightCtrl* mLightLoader;
/* 0x08 */ ActorLightCtrl* mLightCtrl;
};
class DrawBufferShapeDrawer {
public:
DrawBufferShapeDrawer(J3DMaterial*, J3DMatPacket*);
void init(s32);
void swap(DrawBufferShapeDrawer*);
void draw() const;
void add(const J3DShapePacket*, const ActorLightCtrl*);
void remove(const J3DShapePacket*);
void resetLightSort(const ActorLightCtrl*);
s32 findLightSortIndex(const ActorLightCtrl*, bool*) const;
J3DShapePacket* getShapePacket(int index) const {
return mPackets[index]->mShapePacket;
}
ActorLightCtrl* getLightLoader(int index) const {
return mPackets[index]->mLightLoader;
}
/* 0x00 */ J3DMaterial* mMaterial;
/* 0x04 */ J3DMatPacket* mMatPacket;
/* 0x08 */ s32 _8;
/* 0x0C */ s32 mMaxPackets;
/* 0x10 */ s32 mNumPackets;
/* 0x14 */ PacketInfo** mPackets;
};
class DrawBuffer {
public:
DrawBuffer(J3DModel* pModel);
void init(int);
void add(const LiveActor*);
void remove(const LiveActor*);
void resetLightSort(const ActorLightCtrl*);
void drawOpa() const;
void drawXlu() const;
void initTable();
void sortShapeDrawer(s32, s32);
DrawBufferShapeDrawer* getShapeDrawerByMatNo(int matNo) const {
return mShapeDrawers[mMaterialNos[matNo]];
}
DrawBufferShapeDrawer* getShapeDrawerByIndex(int index) const {
return mShapeDrawers[index];
}
/* 0x00 */ J3DModelData* mModelData;
/* 0x04 */ J3DModel* mModel;
/* 0x08 */ u32 _8;
/* 0x0C */ s32 mNumActors;
/* 0x10 */ u32 _10;
/* 0x14 */ s32 mNumMaterials;
/* 0x18 */ s32* mMaterialNos;
/* 0x1C */ s32 mNumShapeDrawers;
/* 0x20 */ s32 mNumOpaShapeDrawers;
/* 0x24 */ DrawBufferShapeDrawer** mShapeDrawers;
};