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35 lines
932 B
C++
35 lines
932 B
C++
#pragma once
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#include "Game/System/DrawBufferExecuter.hpp"
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#include "Game/Util/Array.hpp"
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class LiveActor;
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class DrawBufferGroup {
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public:
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DrawBufferGroup();
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void init(s32);
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s32 registerDrawBuffer(LiveActor*);
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void allocateActorListBuffer();
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void active(LiveActor*, s32);
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void deactive(LiveActor*, s32);
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void findLightInfo(LiveActor*, s32);
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void entry();
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void drawOpa() const;
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void drawXlu() const;
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void setDrawCameraType(s32);
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void setLightType(s32);
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s32 findExecuterIndex(const char*) const;
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bool isExecutorEmpty(int index) const {
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return mExecutors[index]->mNumActors == 0;
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}
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/* 0x00 */ MR::Vector< MR::AssignableArray< DrawBufferExecuter* > > mExecutors;
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/* 0x0C */ MR::Vector< MR::AssignableArray< DrawBufferExecuter* > > mActiveExecutors;
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/* 0x18 */ s32 mDrawCameraType;
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/* 0x1C */ s32 mLightType;
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/* 0x20 */ s32 mLightLoadType;
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};
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