Files

17 lines
574 B
C++

#pragma once
#include <revolution/types.h>
namespace GameDataConst {
s32 getPowerStarNumToOpenGalaxy(const char*);
bool isPowerStarGreen(const char*, s32);
bool isPowerStarRed(const char*, s32);
bool isPowerStarLuigiHas(const char*, s32);
bool isGrandStar(const char*, s32);
bool isGalaxyLuigiArrested(const char*, s32);
bool isQuestionGalaxy(const char*);
bool isGalaxyAppearGreenDriver(const char*);
u32 getIncludedGrandGalaxyId(const char*);
bool isPowerStarSpecial(const char*, s32, const char*);
}; // namespace GameDataConst