Files
Petari/include/Game/System/GameDataPlayerStatus.hpp

67 lines
2.3 KiB
C++

#pragma once
#include "Game/System/BinaryDataChunkHolder.hpp"
class GameDataPlayerStatus : public BinaryDataChunkBase {
public:
/// @brief Creates a new `GameDataPlayerStatus`.
GameDataPlayerStatus();
/// @brief Returns the identifying hash code for this object.
/// @return The identifying hash code.
virtual u32 makeHeaderHashCode() const;
/// @brief Returns the identifying magic number for this object.
/// @return The identifying magic number.
virtual u32 getSignature() const;
/// @brief Writes the member variables of this object to the given data buffer.
/// @param pBuffer The pointer to the data buffer.
/// @param size The size of the data buffer, in bytes.
/// @return The number of bytes written.
virtual s32 serialize(u8* pBuffer, u32 size) const;
/// @brief Reads the member variables of this object from the given data buffer.
/// @param pBuffer The pointer to the data buffer.
/// @param size The size of the data buffer, in bytes.
/// @return `0` or `1` if successful, unsuccessful otherwise.
virtual s32 deserialize(const u8* pBuffer, u32 size);
/// @brief Initializes the member variables of this object.
virtual void initializeData();
/// @brief Returns the number of extra lives.
/// @return The number of extra lives.
s32 getPlayerLeft() const;
/// @brief Adds to the number of extra lives by the given term.
/// @param num The number of extra lives to add.
void addPlayerLeft(int num);
/// @brief Determines if enough extra lives were earned during the previous session.
/// @return `true` if enough extra lives were earned, `false` otherwise.
bool isPlayerLeftSupply() const;
/// @brief Reduces the number of extra lives from the previous session to zero.
void offPlayerLeftSupply();
/// @brief Adds to the number of universally collected Star Bits by the given term.
/// @param num The number of Star Bits to add.
void addStockedStarPiece(int num);
void resetStoryProgress();
/// @brief The number of extra lives.
/* 0x04 */ u16 mPlayerLeft;
/// @brief The number of universally collected Star Bits.
/* 0x08 */ u32 mStockedStarPiece;
/// @brief TODO.
/* 0x0C */ u8 mStoryProgress;
private:
/// @brief The number of extra lives from the previous session.
/* 0x0E */ u16 mPlayerLeftSupply;
};