Files
Petari/include/Game/System/GameEventFlagTable.hpp

51 lines
1.4 KiB
C++

#pragma once
#include "Game/System/GameEventFlag.hpp"
#include <revolution/types.h>
class GameEventFlagIter {
public:
bool isEnd() const;
void goNext();
const GameEventFlag* getFlag() const;
bool isValid() const;
/* 0x00 */ s32 mIter;
};
class GameEventFlagTableInstance {
public:
struct Key {
u16 mHashCode;
const GameEventFlag* mFlag;
};
GameEventFlagTableInstance();
void initSortTable();
const GameEventFlag* findFlag(const char*);
/* 0x00 */ Key* mSortTable;
/* 0x04 */ s32 mLength;
};
namespace GameEventFlagTable {
GameEventFlagIter getBeginIter();
GameEventFlagAccessor makeAccessor(const char*);
s32 getTableSize();
const GameEventFlag* getFlag(int);
const GameEventFlag* findFlag(const char*);
const char* getEventFlagNameSpecialPowerStar(const char*, s32);
bool isPowerStarType(const char*, s32, const char*);
s32 calcExclamationGalaxyNum();
const char* getExclamationGalaxyNameFromIndex(int);
bool isExist(const char*);
int getIndex(const GameEventFlag*);
bool isDependedAnother(const char*, const char*);
int getIndexFromHashCode(u16);
s32 calcSpecialPowerStarNum(const char*);
s32 getStarPieceNumToOpenExclamationGalaxy(const char*);
s32 calcGreenPowerStarNum();
s32 getGalaxyDependedFlags(const char**, int, const char*);
}; // namespace GameEventFlagTable